After the first week of the GSoC coding period, I can present some initial results. As described in my project abstract my goal is to add Delaunay Triangulation and random point distributions to Boost.Geometry. As a foundation for further discussion about the interface specifics, I started by working on implementations first.

The code can be found in the BoostGSoC19/geometry repository, more specifically in the branches feature/random_sampling and feature/triangulation. The following images show outputs that were produced using the code written this week.

random.cpp

triangulation.cpp